AI Insights · Timothy · July 2021
Top 5 City Building Games in Denmark Q2 2021 Performance
An overview of the performance of the top 5 city building games on a unified platform in Denmark during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 city building games in Denmark demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared based on Sensor Tower data.
Trailer Park Boys Greasy Money from Eastside Games showed fluctuations in weekly revenue, peaking at approximately $3.7K in late March and experiencing a low of around $1.8K by late June. Weekly downloads saw a slight increase towards the end of the quarter, reaching 174 in mid-June. However, weekly active users saw a general decline from 984 at the start of the quarter to 720 by the end.
SimCity BuildIt by Electronic Arts had a more stable revenue stream, with weekly earnings ranging from $1.1K to $2.7K. Downloads fluctuated, peaking at 534 at the end of March and stabilizing around 200-300 downloads per week by the end of the quarter. Active users showed a downward trend, starting at 5.9K and ending at approximately 4.8K.
The Tribez: Build a Village from Game Insight saw a notable decline in weekly revenue, starting at $2.4K and dropping to around $876 by the end of June. Downloads were relatively low throughout the quarter, peaking at 295 in late March and settling around 70 by the end of June. Active users also decreased, starting at 511 and ending at 283.
Global City: Building Games by MY.GAMES B.V. experienced a varied revenue pattern, with weekly earnings ranging from $659 to $1.3K. Downloads peaked at 625 in mid-April but decreased to 173 by the end of June. Active users showed a declining trend, starting at 534 and ending at 355.
The Simpsons™: Tapped Out, another title from Electronic Arts, had a relatively stable revenue stream, with weekly earnings fluctuating between $353 and $1.8K. Downloads were moderate, peaking at 384 in mid-April and ending at 144 by late June. Active users remained stable around 2.6K throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.